I led the inhouse and outsourcing concept teams as the Lead Concept Artist before being promoted to Cosmetics Art Director just before the game closed.
The core pillar of the xDefiant multiplayer shooter art direction was to give players an experience of past Ubisoft games. For each level and major characters the designs were carefully directed to recreate the look of past games that players would be familiar with. One level might be a Ghost Recon location and another would be taken after Splinter Cell or Assassin's Creed... The project was a constant journey of reference exploration and very targeted direction.
Beyond this our team was designing cosmetics for characters and weapons for each seasonal release, working with in house and outsourcing artists.
The goal of each level was to creatively recreate a key location from past Ubisoft games and redesign it as a playable level. This meant a ton of research and accuracy and respect to the original IPs. I was involved with the team from driving initial pitch imagery to seeing the final delivery through on multiple levels.